So you actually have to include launchers, weapon switches, and other abilities in the middle of your combo in order to deal the most damage in the safest way possible.ĭante has always been known for being a master of all weapons, and the same holds true for his DmC incarnation.
The last hit of Dante's basic sword combo is powerful, but it actually has a very long cooldown, leaving him open to assaults from other enemies all around him. Dante is certainly more powerful than all of his enemies, that's for sure, but only if you put a bit of thought into your ruthless slaughter. However, this is not a game that you can just mash your way through. So the game is, at least, very easy to jump into. You have two main attack buttons, a ranged attack button, and a jump button, in addition to simple commands that let you block and dodge (though you'll likely ignore those for most of the game). On the surface, the game uses the same action formula we have seen a hundred times before. And DmC has action by the demonic truckfull. Of course, Devil May Cry was never simply about the story it was about the action. It's a new direction, but it still has the same old over-the-top Devil May Cry feel. The story itself plays more on modern day issues, making some interesting political and social parodies. As a Vergil fan myself, this was slightly disappointing at first, but Vergil's new personality actually fits in just fine with the story. In fact, the character that seems to have gotten the biggest overhaul is Vergil, who has traded in his silent warrior persona for a more straight-man persona. Dante's enemies are still haughty demons that think they are far more powerful than they actually are. Kat is less overtly sexualized than Dante's other companions were, but she still plays "straight man" to contrast with Dante's overall recklessness. At times, this new Dante can be abrasive, acting more like an outright jerk than the old Dante, but he still has that Dante "feel" about him.
He's still incredibly full of himself, spouting one-liners and cockily laughing in the face of demons who tower stories above him. However, Dante hasn't changed much at all. This definitely has a darker tone to it than Dante's original "demon killer for hire" storyline. This is a tale of Limbo City, its unseen demonic overlords being combatted by a resistance lead by Nephilim (half-angels/half-demons). Sure, it may look different, but this game has Devil May Cry written all over it.Īt first glance, the story does seem a bit more serious than the plots of Devil May Cry's past entries. In fact, DmC stays true to the classic Devil May Cry formula in more ways than just the main character's personality. Well, I am here to say that the Devil May Cry fans can rest easy because Dante hasn't really changed that much at all. They were afraid that the Dante that they knew and loved was dead, and that he was being replaced by some sort of darker and grittier facsimile that wouldn't nearly be as satisfying as the original. Then we got our first previews of DmC: Devil May Cry, the new reboot by Capcom and Ninja Theory, and Devil May Cry fans were up in arms about Dante's new emo hairstyle. Dante could be eating a pizza one minute and killing demons the next. When the first installment came out, it immediately started selling itself on statements like, "You can launch an enemy into the air and then shoot it full of bullets." Dante became the iconic trench-coat-wearing action hero, whose flair for style and ability to shrug off being impaled were essentially the center points of his character.
Devil May Cry has always been synonymous with badass, anime-style beat 'em up gameplay.